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Afterbirth, Afterbirth+ and Repentance also had a generally-favorable reception, with reviewers criticizing their difficulty but praising their added content. Reviewers praised its gameplay and improvements compared to the original Binding of Isaac, but criticized its graphic imagery.
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Full co-op support was added to Repentance, where up to four players are able to play as any of the playable characters. Unlike the game's predecessor, Rebirth has a limited multiplayer mode, allowing an additional player in Rebirth, later increased to three additional players in Afterbirth and Afterbirth+. The player defeats monsters, using Isaac's tears as projectiles, and collects items which modify his appearance, attributes, and abilities, potentially creating powerful combinations. When Isaac's mother is about to sacrifice him, he escapes to the basement and fights through random, roguelike dungeons. The player controls the eponymous Isaac, a young boy whose mother, convinced that she is doing God's work, strips him of everything and locks him in his room. Similar to the original Binding of Isaac, the plot is based on the biblical story of the same name and was inspired by McMillen's religious upbringing. The third and final expansion, Repentance, was released in March 2021. Afterbirth and Afterbirth+, in October 2015 and January 2017, respectively, with more game content and gameplay modes Afterbirth+ also added support for user-created content. This platform had limitations and led McMillen to work with Nicalis to produce Rebirth with a more advanced game engine, which in turn enabled the substantial addition of new content and gameplay features. Rebirth is a remake of The Binding of Isaac, which was developed by McMillen and Florian Himsl and released in 2011 as an Adobe Flash application.
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The PlayStation 5 and Xbox Series X/S versions were released in November 2021. Rebirth was released for Linux, Microsoft Windows, OS X, PlayStation 4 and PlayStation Vita in November 2014, for Xbox One, New Nintendo 3DS and Wii U in July 2015, for iOS in January 2017 and for Nintendo Switch in March 2017. The Binding of Isaac: Rebirth is an indie roguelike video game designed by Edmund McMillen and developed and published by Nicalis.

Rebirth brings back everything that the original game had and much much more, including 350+ new items, 10 playable characters, 100+ new enemies, over 50 bosses and tons of new secrets to find. Made in a completely new shiny C++ based engine, Rebirth overcomes a lot of the downfalls from the original game, which suffered as it took the Flash engine to its limits. Much like the original, the game is a randomly developed action RPG with rogue-like elements, however with Rebirth the art (as well as the entire game) has been revamped and remake with a pixel art 16-bit style in mind.
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It was designed by Edmund McMillen and produced and developed by Nicalis for Steam, PS4 and Playstation Vita, with possibilities of future Nintendo and Xbox console ports. The Binding of Isaac: Rebirth is the remake of the original Binding of Isaac game.

The Binding of Isaac: Rebirth About The Binding of Isaac: Rebirth - Info
